|Thread: Rules and Setting|
|Board: Accidental Adventurers|
posted... Rules and Setting
on Sat 5 Jan 2019 @ 9:56 AM (PBW Time)
This game will be using AD&D 2nd ed rules, with a few 1st ed additions--and of course, a few house rules.
Your character will be starting out as a level-0 character with no character class. You may, of course, have a class that you want to strive toward and set up your character's attributes to match.
on Sat 5 Jan 2019 @ 10:05 AM (PBW Time)
Your character will be native to one of the many islands of the Thousand Islands, an archipelago which stretches north of the larger island of Calandia and continues considerably westward toward the island of Karakul.
Most people are engaged in fishing, lumber/woodworking trades, farming and related trades (tanning leather, weaving, etc) or merchants/sailors. Your background may involve being an apprentice of such a trade, with some skills acquired from that background--some of these may be quite useful indeed.
Characters should be young adults, which in this setting would be 16-20 for humans, and similar ages for demi-humans.
posted... Character Races: Human
on Sat 5 Jan 2019 @ 10:32 AM (PBW Time)
There are four races that may be chosen in this game.
By far the most numerous population in the Thousand Islands.
Human society is patrilinear, with substantial social cost for children born outside marriage. Society is also monotheistic, with usual worship once a week and multiple festivals throughout the course of the year.
Humans typically do not have surnames, although there are some proto-surnames that may be used (son of [father's name], occupational names, or place names if someone had moved from somewhere else, or the like).
posted... Character Races: Elves
on Sat 5 Jan 2019 @ 10:47 AM (PBW Time)
Elves of the Thousand Islands are uncommon in general, as well as uncommon amongst the adventuring type.
Elven society is matrilinear. While marriages are often celebrated (elves do love their parties), there is no social significance for elven children from the marital status of their parents.
Elves are polytheistic, and except for clerics (or aspiring clerics) are not typically devoted to only one of the elven deities.
Elven names are typically styled as follows:
[First Name] na'[Mother's First Name] of the [Sept] [Clan]
Example: A'alona na'Lani of the Birch Neroli
Clans of elves in the Thousand Islands are the Tanasi and the Neroli
posted... Character Races: Half-Elves
on Sat 5 Jan 2019 @ 11:02 AM (PBW Time)
Half-elves are uncommon in the overall population, but much more common in the adventurer class.
Half-elves come in two broad categories
Right Side are those half elves who are children of an elven mother/human father or descended from "right side" half-elves. Typically, they are raised in elven society and style their names as an elf. However, growing up so much more quickly than others in the community tends to send them toward adventuring, merchant trade, or sailing.
Wrong Side are those half elves who are children of an elven father/human mother. Unless the father renounced his elven culture and adopted human practices, these children are typically born to unmarried parents with very limited options outside adventuring.
posted... Character Races: Gnomes
on Sat 5 Jan 2019 @ 11:09 AM (PBW Time)
Gnomes are perhaps the fewest in numbers in the Thousand Islands. They have several communities near the northern coast of Calandia, as well as living on a few of the many islands in the archipelago.
Gnomes are patrilinear (and in fact, may introduce themselves with a 10-generation genealogy). They have a small pantheon of a half-dozen deities, but tend to be devoted to only one deity (though more than one may be worshipped in a given community and there is no more than joking friction between those devoted to different deities.
Gnomish names are typically comprised of a first name and a nickname.
on Sat 5 Jan 2019 @ 11:44 AM (PBW Time)
Although characters will start with no money, they would be familiar with the local currency.
Gold coin, featuring the profile of the Calandian king/double headed eagle
Rarely seen coin
Silver coin, featuring a silhouette of a farmer throwing seed/wheat sheaf
It takes 30 Asil to make 1 Lor
A smaller silver coin than the Asil, features a double dagger on one side, wheat sheaf on the other
It takes 8 Griel to make 1 Asil
A copper coin with a blank kite shield on one side, crossed lances on the reverse
It takes 2 Kipper to make 1 Griel
A small copper coin with a square hole in the center, no markings
It takes 2 Billon to make 1 Kipper
posted... Notable Islands
on Mon 7 Jan 2019 @ 7:43 AM (PBW Time)
The archipelago contains at least a thousand islands, some of them are so small as to be just an outcropping of rocks and a couple trees (anything that cannot support a minimum of 2 trees is not considered an island). Some are large enough for one home, or maybe two. Some of these may be unpopulated, but have resources that make people travel to them. The majority of the islands are 4 sq miles or smaller.
The largest island is Acacia Island, named for the abundance of acacia growing there. This island has a village of 1400 on the southern coast of the island, and is approximately 46 sq miles in size. Beyond the village is forest.
Another significant island is Comfrey Island, which is approximately 3.8 sq miles. There are several homes, not quite organized into a village, and this island is home to the Hospitallers of St Vallon.
Additional significant islands:
Sheep Island: size approximately 37 sq mi. Harbor on the south, village of about 800 and about a dozen scattered individual holdings around the middle and northern parts of the island. Many villagers keep sheep or goats, and others are fishermen.
Howe Island: approximately 31 sq mi. Holding of a baron and small village of around 400.
Vintner Island: size approximately 21 sq mi. There is a small village of about 375 and there is a vineyard, along with the trees and fishing.
Your character may be from any island from Acacia to an island large enough for just one family's dwelling.
posted... Religion Notes
on Sun 13 Jan 2019 @ 7:14 PM (PBW Time)
The humans are monotheistic, and their deity is named Atu.
There are many saints who are venerated, and among the island folk some of the most common are
St Magnus (fishermen)
St Sepp (woodworkers)
St Vallon (Hospitallers, healing)
St Audris (fertility issues, childbirth)
St Jolyon (shepherds)
St Makar (merchants/traders)
St Veren (sailors/navigators)
St Arsen (vineyards/wine-making)
These are not separate deities, but holy people believed to now be in heaven who can petition Atu on behalf of those who ask.
Elves are polytheistic and their deities and spheres are as follows:
Aoloni – Air, Weather, Freedom
Kani – Music, Arts, Crafts, Poetry
Kailanimana – Creation, Knowledge, Beauty
Maile – Orchards, Gardens, Harvest
Ulu-Tojon – mischief, change, seamanship
Mahuika – Magic
Aikane -romantic love and beauty
Lan Loros -Time, History
Emele – healing, easing of pain
Veja – nature, archery
Hoku – moon, dreams
Anuenue – hunting, survival
Tuoro – swords, warfare
on Sun 13 Jan 2019 @ 7:28 PM (PBW Time)
The calendar in common use has thirteen months, each consists of four weeks of 7 days. The year begins on the Spring Equinox.
The months are: