Madness of Cthulhu
Be afraid. For those unfamiliar, Cthulhu refers to the Cthulhu Mythos portrayed in the stories by the early 20th Century horror writer, H. P. Lovecraft. That mythos, called by H. P. himself as Yog Sothothary, is a cosmic tragedy. Powerful cosmic beings beyond human comprehension continually threaten to destroy life on Earth if not reality itself as we perceive it. Inquisitive heroes can’t stop the elder gods or great old ones, but mere humans can foil the cultist allies of these aliens, thus delaying inevitable doom. The prize for victory is usually death or raving madness. Nonetheless, the darkness can be quieted through luck and sacrifice.

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die Glocke

Die Glocke means, "the Bell." This game is set in Europe during World War II. It is November of 1942. The Ostfront (eastern front) has become a quagmire as both German and Soviet armies freeze and starve near Stalingrad. The Nazi government and Italian allies remain firmly in control of most of Europe. A diverse few prisoners of Nazi Germany are being gathered and transported to a remote mountain base which exists on no map.

This game should last a few weeks. I plan to gradually introduce rules for the system into the game as we go along. Die Glocke is rated R for probable graphic violence and possible language.

Credit where it is due -- this scenario is the creation of Tom from Roleplay Public Radio.
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This game uses the Chupa Open Roleplay System. C.O.R.E. uses the terminology of a movie set which is accessible even to new gamers. A gamemaster is called a Director. Players are called Actors, and the characters are either Stars (player characters) or Extras (non-player characters). Rules for specific settings are called Screenplays, and this game uses the screenplay entitled Madness of Cthulhu. C.O.R.E. was developed under a Creative Commons Attribution-ShareAlike 2.5 license. It is part of the public domain.

This screenplay is neither an adaptation of the Call of Cthulhu roleplaying game nor the upcoming Trail of Cthulhu investigation game. This game does, however, borrow from those sources as well as the original Lovecraft stories for inspiration.